Gunnar Thropson

Description:


Personal Information


Name: Gunnar Thropson Player: Justin Lindsey
Race: Human Gender: Male Height: 5’3" Age: 16
Class: Cleric Level: 2 Weight: 165 lbs
XP: 1,500 Alignment: Neutral Good
Next Level: 3,000 Kit: None


Ability Scores


Str: 8 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2


Saving Throws


Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15


Combat


Hit Points: 17
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor


Natural armor class 10
Full armor, leather -2
Shield, body +1 magic adj. -1
Shield, body +1 adj. -2
FINAL: 5
Weapon Proficiencies


Hammer
Lasso
Non-Weapon Proficiencies


Heal 7
Herbalism 11
Reading/Writing 14
Religion 9
Spellcraft 11
Native Languages
Human – Regional dialect


Weapons


THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Hammer 20 20 1 4 1d4 1d3 B S 2 4 6
Lasso 20 1/2 10 B L 2 4 6


Class Abilities
Cleric
    Followers – Allows followers after building a stronghold and becoming name level.
    Turn undead – Allows the cleric to turn undead.
    Minor Spheres of Magic – Elemental, All
    Major Spheres of Magic – All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun



Turning Undead


Skeleton or 1 HD: 7 Wight or 5 HD: 19 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 10 Ghast: 20 Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 13 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 16
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.



Inventory

  • Items Carried

    • Backpack

      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Healer’s bag
    • Holy item
  • Items Readied

    • Hammer
    • Lasso
  • Items Worn

    • Full armor, leather
    • Shield, body +1
  • Spending Money

    • * Copper Pieces x7
    • * Gold Pieces x30
    • * Silver Pieces x6


Movement and Encumbrance


Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-35 36-50 51-65 66-80 81-90
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 46.81 pounds (Light Encumbrance, 8 Movement)



Spells


Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 2
Cleric Spell Failure Rate: 20% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 55% Maximum Wizard Spell Level: 6th


Spells Memorized

  • Cleric

    • 0th Level
    • 1st Level

      • Command
      • Cure Light Wounds



Cleric Spells Granted


Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10’ sq V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Call Upon Faith 1 0 The caster V, S, M
Cause Fear 1 10 yds 1 creature V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 × 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Light 4 120 yds 20-ft radius globe V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S
Ring of Hands* 5 0 Special V, S
Ring of Woe* 5 0 Special V, S
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S
Strength of Stone 4 Touch 1 creature V, S, M
Stumble 4 20 yards 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Wind Column 1 0 The caster S
Bio:

A child of the Flannae with copper skin and amber hair

Gunnar Thropson

UK2: The Sentinel/UK3 The Gauntlet barkman