Leenus

Description:


Personal Information


Name: Leenus Player: Paul E.
Race: Standard half-elf Gender: Male Height: 5’4" Age: 17
Class: Mage Level: 3 Weight: 135 lbs
XP: 5,000 Alignment: Lawful Good
Next Level: 10,000 Kit: None


Ability Scores


Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2


Saving Throws


Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 14 Spell: 11


Combat


Hit Points: 16
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor


Natural armor class 10
Bracers of Defense AC 6 -4
Ring of Protection +1 magic adj. -1
DEX Defensive adj. -1
FINAL: 4
Weapon Proficiencies


Sling
Non-Weapon Proficiencies


Ancient History 16
Ancient Languages 17
Cooking 17
Cryptography 17
Etiquette 14
Gaming 14
Modern Languages 17
Reading/Writing 18
Religion 14
Riding, Land 17
Spellcraft 15
Native Languages
Elf, Human – Regional dialect


Weapons


THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 25 1 4 1d6 1d6 B L
Sling of Seeking +2 18 1 6 B S
Sling, sling bullet 1d4+3 1d6+3 B S 10 20 40
Knife 25 25 1 2 1d3 1d2 P/S S 2 4 6
Sling 20 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40


Racial Abilities
Detect secret doors – Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf’s chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision – Infravision with a range of 60’.
Resistance – 30% resistance to sleep and charm spells.



Class Abilities
Mage
    Schools of Magic – Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy




Inventory

  • Items Carried

    • Backpack

      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Belt pouch, large

      • Chalk x3
      • Sack, small
      • Signal whistle
    • Knife
    • Rope, hemp (50 ft)
    • Sling

      • Sling, sling bullet
    • Sling, sling bullet x30
    • Spellbook

      • Read Magic (4)

      • Detect Magic (3)

      • Charm Person (3)

      • Sleep (5)

      • Spook (5)

      • Continual Light (6)

      • Melf’s Acid Arrow (7)

      • Rope Trick (6)
  • Items Readied

    • Quarterstaff
    • Sling of Seeking +2
  • Items Stored

    • Spice, rare (per lb)
  • Items Worn

    • Bracers of Defense AC 6
    • Ring of Protection +1
  • Spending Money

    • * Copper Pieces x3
    • * Gold Pieces x10
    • * Silver Pieces x9


Movement and Encumbrance


Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 43.61 pounds (Light Encumbrance, 8 Movement)



Spells


Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 14
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 8th


Spells Memorized



Spells Known


Spell Time Range Area of Effect Components
1st Level
Change Self 1 0 The caster V, S
Charm Person 1 120 yds 1 person V, S
Detect Magic 1 0 10 × 60 ft V, S
Feather Fall 1 10 yds/lvl Special V
Jump 1 Touch Creature touched V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S
Sleep 1 30 yds Special V, S, M
Spook 1 30 ft 1 creature V, S
2nd Level
Continual Light 2 60 yds 60-ft radius V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Melf’s Acid Arrow 2 180 yds 1 target V, S, M
Rope Trick 2 Touch Special V, S, M
Summon Swarm 2 60 yds 10-ft cube V, S, M
Bio:

Leenus

UK2: The Sentinel/UK3 The Gauntlet barkman