Marko Simionce

Description:


Personal Information


Name: Marko Simionce Player: Tom
Race: Human Gender: Male Height: 5’6" Age: 22
Class: Psionicist Level: 2 Weight: 130 lbs
XP: 2,200 Alignment: Neutral Good
Next Level: 4,400 Kit: None


Ability Scores


Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: 2(3) Resurrection Chance: 98%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1


Saving Throws


Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 10 Polymorph: 10
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 15


Combat


Hit Points: 12
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor


Natural armor class 10
Full armor, studded leather -3
Shield, small adj. -1
FINAL: 6
Weapon Proficiencies


Dagger
Mace, footman’s
Non-Weapon Proficiencies


Contact 17
Harness Subconscious 16
Meditative Focus 18
Reading/Writing 16
Rejuvination 16
Religion 17
Swimming 12
Native Languages
Human – Regional dialect


Weapons


THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Mace, footman’s +1 19 1 6 1d6+2 1d6+1 B M


Class Abilities
Psionicist
    Armor Use – May use light armor.
    Contact – The psionicist receives the contact proficiency and gains attack modes as shown on the Psionic Progression table in the Skills & Powers book.
    Followers – The psionicist becomes a contemplative master at 9th level. A 1st level psionicist arrives each month to study with the master.
    Guarded Mind – The psionicist gains a +2 bonus to all saving throws against spells from the enchantment/charm school.
    Mental Defense – The psionicist can close his mind to psychic contact and gains defense modes. The psionicist also receives a +2 bonus to his mental armor class.
    Weapon Use – The psionicist can employ the following small weapons: hand crossbow, dagger, dart, dirk, knife, scourge, sickle, and short sword.




Inventory

  • Items Carried

    • Backpack

      • Dry rations (1 week)
      • Flint and steel
      • Map or scroll case
      • Map or scroll case
      • Paper (per sheet)
      • Sack, small
      • Sack, small
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Holy item
  • Items Readied

    • Dagger
    • Mace, footman’s +1
  • Items Worn

    • Boots, soft
    • Full armor, studded leather
    • Pouch
    • Shield, small
  • Spending Money

    • * Copper Pieces x2
    • * Gold Pieces x3
    • * Silver Pieces x9


Movement and Encumbrance


Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 52.01 pounds (Light Encumbrance, 8 Movement)



Psionics


PSPs: 32 MTHAC0: 19 MAC: 6
Devotions: 5 Sciences: 1 Disciplines: 2
Attacks: None
Defenses: Mind Blank (MBk)
Power PSPs Range Area of Effect MAC
Psychometabolic (Primary)
Sciences
Complete Healing 25/5 0 Personal 7
Devotions
Cell Adjustment 5+ Touch Individual 6
Chameleon Power 4/1 0 Personal 7
Biofeedback 4/2 0 Personal 6
Psychoportive
Devotions
Dimensional Door 3/1 50+ yards Not applicable 7
Dream Travel 1/25miles/1 500 miles Personal 7
Bio:

Marko Simionce

UK2: The Sentinel/UK3 The Gauntlet barkman